← ASYNCRACING LEGAL

Privacy
Policy

Last updated July 23, 2026 · applies to the AsyncRacing iOS app (beta) and asyncracing.com

AsyncRacing is a drag-racing game built on real acceleration telemetry: your phone measures your car, the run is corrected to one standard day, and the corrected number races other people's numbers. This policy says exactly what we collect, why, where it goes, and what you can do about it. The short version: no ads, no cross-app tracking, no data sale, and public roads never leave your phone.

What we collect, and why

Account identity. Sign in with Apple gives us the anonymous identifier Apple provides plus the handle you choose. We do not request your name or email from Apple. If you play without signing in, we create an anonymous account identifier so your progress can attach to a real account later.

Waitlist email (website). If you join the list on asyncracing.com, we store the email you enter, for one purpose: telling you when the gates open. It is not used for marketing beyond that, not shared, and you can ask us to remove it at any time.

Location, during a recording. Recording a run reads your precise location (GPS), because GPS speed is the measurement — it is how the app times your pass and keeps the clock honest. Location is also used to: suggest a name for the venue you're at, fetch the local weather (see below), and tag where a run happened. Location is read only while you have the capture screen armed or are using "USE GPS" to name a spot — never in the background, and we do not build a location history.

Motion telemetry, during a recording. The accelerometer/IMU is read at high rate while a capture is armed, fused with GPS into the speed curve that becomes your run. Recording happens only when you arm it and stops when the pass ends.

Where your run goes depends on where you ran it. This is the part most apps bury, so here it is plainly:

Weather conditions. To correct your run to standard air, the app requests current conditions (station pressure, temperature, dewpoint, wind) from public aviation weather (METAR) sources near your location. That request necessarily shares an approximate location with the weather service; it carries no account identity.

Device verification (App Attest). When available, we use Apple's App Attest so your device can cryptographically vouch that submissions come from an unmodified app on real hardware. We store the attestation key identifier and verification result. This is anti-cheat, not tracking.

Push notifications. If you turn them on, we store your device push token to deliver race results and overnight callouts. Decline or revoke anytime; the game works without them.

Beta diagnostics. During the TestFlight beta, Apple provides us crash logs and the feedback you choose to send through TestFlight, under Apple's own terms. We use them to fix bugs, nothing else.

Bluetooth is used only if you connect an optional external GPS performance meter, and only while recording. Never in the background, never for anything else.

What's public when you rank

Leaderboards are the game. If your run is admitted and ranked, other players can see: your handle, your car's name and short tag, its class and performance index, corrected times (quarter-mile, 60–130, and related marks), trap speed, venue class (strip / private — never a precise location), and race results against other players. Aggregated, weather-normalized statistics (for example, where your car sits in the fleet distribution) are computed from admitted runs. Your precise location and your raw GPS coordinates are not shown to anyone.

What we do not do

Your choices and rights

Play without an account. The full local game works signed-out. Ranking on public leaderboards requires Sign in with Apple.

Delete your account and data. Settings → Delete Account permanently deletes your account and all associated server data — runs, cars, race history, leaderboard standings, attestation records, and push tokens — plus everything on the device. Immediate and irreversible.

Access, correction, export, waitlist removal. Email us (below) to get a copy of your data, correct something, or remove your waitlist email. We answer regardless of where you live; if your jurisdiction gives you specific rights (GDPR, CCPA/CPRA, and the like), we honor them. California residents: we do not sell or share personal information as those terms are defined in the CCPA/CPRA, so there is nothing to opt out of.

Permissions. Revoke location, motion, Bluetooth, or notifications anytime in iOS Settings. The app keeps working; it just can't record new runs without the sensors a recording needs.

Data storage & retention

Server data lives with our backend provider, Supabase (Postgres, hosted in the United States), protected by row-level security so clients can only touch what's theirs. Local data lives on your device. We keep server data until you delete your account or ask us to remove it. Runs the server rejects keep only a minimal rejection record (reason, sample count, when) for anti-abuse; the rejected telemetry itself is not retained. During the beta, server data may occasionally be reset — another reason road runs and practice passes stay yours, on-device.

Children

AsyncRacing involves real cars and real speed. It is not directed at children under 13, and we do not knowingly collect their data — if we learn we have, we delete it. Recording requires a legally operated vehicle; see the Terms.

Changes

If this policy changes in a way that matters, we'll say so in the app or on this page before it takes effect, with the date above updated.

Contact

Questions, data requests, complaints: titef.beckham@gmail.com

Terms of Use →